Saturday 31 December 2016

C Vs C++


Friday 30 December 2016

Abstract Class Vs Interface


Thursday 29 December 2016

Static Binding Vs Dynamic Binding


Wednesday 28 December 2016

Gouraud Shading Vs Phong Shading

Gouraud Shading Phong Shading
This method is also known as interpolation shading or color interpolation shading method. This method is also known as normal vector interpolation shading.
This method was introduced by Henri Gouraud in 1971. This method was introduced by Phong Bui Tuong in 1973.
It calculates the intensity at each vertex of polygon. It calculates the average limit normal vector at each vertex of polygon.
It interpolates intensity over the surface of the polygon. It interpolates the vertex normal over the surface of the polygon.
The problem of mach bands is more. The problem of mach bands is less.
Example- Consider a figure where colour of point P inside the triangle is found by bilinear interpolation. Here scan line containing P intersects two edges at points P' and P". We first calculate the intensity at three vertices P1, P2, P3. We interpolate the colour of P1 and P2 to get the colour of P' we then interpolate the colour of P2 and P3 to get the colour of P". Finally, we interpolate the colour of P' and P" to get the colour of P.

Example- Consider a figure where we find the normal vector N at point P in a triangle, we first interpolate N1 and N2 to get N', then interpolate N2 and N3 to N" and finally interpolate N' and N" to get N.






Tuesday 27 December 2016

Object Vs Class


Monday 26 December 2016

CRT Vs LCD


Sunday 25 December 2016

Beam Penetration Method and Shadow Mask Method



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Saturday 24 December 2016

Object Space Model Vs Image Space Model


Friday 23 December 2016

Static RAM Vs Dynamic RAM


Thursday 22 December 2016

Perspective Projection Vs Parallel Projection


Wednesday 21 December 2016

C++ Vs Java


Monday 19 December 2016

Active Attacks Vs Passive Attacks


Friday 16 December 2016

Symmetric Cryptography Vs Asymmetric Cryptography